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An extensive collection of artifacts for the characters to find in the Zone. An illustrated bestiary of humanoids, mutated monsters and Zone phenomena. A rich story generation system, helping the GM instantly create threats to the Ark as well as locations and events in the Zone.
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Rules for developing the Ark (base building) and exploring the Zone (gridcrawling). The rules system highlights two main themes: mutation and resource management. A skill and conflict system that makes you push yourself to the limit, and beyond. Unstoppable but highly unpredictable mutant powers, such as Flame Breather, Insect Wings, Human Magnet, and Pathokinesis. Some of the contents: - A fast and effective character generation system, using archetypal roles such as the Crusher, the Gearhead, the Fixer, the Dog Handler and the Chronicler. The 272 page full colour hardcover core book contains everything you need for hundreds of hours of play. Where in the world the Zone and the Ark are located is up to you - why not play in a post-apocalyptic version of your own home town? The modular approach of this game lets you place all of the campaign material wherever you like. The game includes two maps of example Zones London and New York and a plethora of tables and other tools to let the GM populate its sectors with mutants, deadly monsters and bizarre phenomena. You will venture into the Zone in search of food, artifacts, other mutants, and knowledge - not least about The People's own origin. It is up to you, the players, to decide which projects to embark on. The game rules let you improve and develop the Ark in the areas of Warfare, Food Supply, Technology, and Culture. But it's the only home you know, and just maybe the cradle of a new civilization. A nest of intrigue and Lord of the Flies-style power struggles, it's far from a safe haven. Mutant: Year Zero has two major game environments, each with its own style of play: The outside world is unknown to you, and so is your origin. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse.
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